Dcommander ban list12/23/2023 ![]() Golos is tirelessly boring because he's easily the most optimized commander creature card ever printed. I've consistently tried to make the point through articles about underplayed cards, fun deck lists, and overt statements like this-Commander is more fun when you don't optimize. Golos is an optimized engine, and that's basically a reason to consider it the worst possible choice for having a good time in Commander. Why play Sisay when you cast spells for free? Why use Cromat or Kenrith to spend your mana when you can just cast more stuff for free with Golos? It's true, but also better value doesn't equate to better games. Many have made this point, and I'm inclined to agree. Golos was the type of commander that made you feel stuck. Honestly, using Golos this way isn't even all that fun. My point is that each of these legendary five color commanders all offer different ways to synergize with your deck instead of simply fixing mana and casting free spells. Meanwhile, Sisay, Weatherlight Captain is probably my best option for a new superfriends commander. Tazri, Beacon of Unity can be super fun in any sort of five color tribal build. Finding other five color commanders to fill your five color deck's goals is actually a lot more fun than jamming Golos! Look at Sisay, Weatherlight Captain or Najeela, the Blade-Blossom or Garth one-eye or Cromat or Kenrith, the Returned King or General Tazri! Garth and Cromat can work with just about anything and don't scream that they have to be built around (though I did enjoy building an old school jam with Garth. It's nice to cast those spells, but one or two activations usually ends the game. Additionally, using his ability just feels a little lazy. He generates value with his ability, but it can be easy to not want to cast all those spells. I actually feel that Golos is a bit of a value distraction engine. If Golos had a primary color he wouldn't be nearly as good. It's card advantage once you activate it, and that's also gross. I'm not convinced Golos is really an upgrade, but more of a lazy shift to having an easy ramp/fixing handy at all times. The announcement and several other articles mention that Golos is a strict upgrade to many other forms of five color commanders. Let's discuss this announcement and why both were a bit overdue. Golos leaving isn't all that bad, and Worldfire is a card I've long been wondering why it's banned. I didn't actually build it, and I'm not even sad that I can't build it legally. ![]() I had a deck drawn up to build Golos with ultimatums, winds, and few other ridiculously large mana value spells. I'm not even concerned about Golos not being around anymore. The problem is that Golos should really have never been my commander. The board wipes all skip planeswalkers, and so the deck builds incremental value until it closes the game by denying everyone else the ability to play anything while my planeswalkers grind out value and kill people with nonsense like Jace, the Mind Sculptor's ultimate. It's five color planeswalkers with no creatures and lots of board wiping cards. I had built a controlling super-friends build. Golos took over for a different commander, Cromat, when I picked it up for cheap awhile back. I have a Golos deck, but I didn't build it to specifically be a Golos deck. I'm not even sure anyone will really be all that upset. ![]() ![]() I'm sure you know this…and if not, surprise! Well, I guess it shouldn't be a super surprise. It is a combination of hard thinking about the game and calm meditation, reveling in the joy it brings you. “Magictating” is defined as getting into the zone with your Magic the Gathering collection-thinking, planning, organizing, reminiscing about past games, and imagining future games.
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